You have watched enough Blender tutorials
BLENDER 90 - 90 days to become independent in Blender.
The guided 90-day path to learn Blender in the right order, practise at every step and finally build your own 3D projects without depending on a tutorial.
Pricing
Or 3 x $69.
- 12-week guided path, one clear step per week
- 100+ short lessons (mostly 5-12 minutes)
- 30-40 exercises and 8-10 mini-projects
- 3 big projects + 1 final personal project
- Locked solutions so you try before you watch
- Access to the full deep-dive library
- Lifetime access + future updates
- 30-day money-back guarantee
Week 1
I take control of Blender
Week 4
I model on my own
Week 7
I build a full scene
Week 10
I animate
Week 12
I CREATE ALONE
We do not sell hours of video. We sell what you will have built.
Most courses say: "you get 35 hours of video". BLENDER 90 says something else: in 90 days you will have finished around ten creations and you will be able to build your own project from a simple idea.
The real product is not the videos. It is a path, real practice, deadlines, feedback and a transformation you can actually see in your renders.
You arrive saying "I can follow a tutorial". You leave saying "give me an idea, I know how to make it in Blender".
The 12-week program
Every week has one clear objective, short videos, an exercise and a mission you complete without a tutorial.
Week 1
Take control of Blender
Stop being scared of the interface.
- Day 1 - Understanding Blender (8 min)
- Day 2 - Moving around the scene (6 min)
- Day 3 - Move / rotate / scale (8 min)
- Day 4 - Object Mode vs Edit Mode (10 min)
- Day 5 - The shortcuts that actually matter (8 min)
Mission #1 - Rebuild a small scene with no tutorial: desk, lamp, mug. You only get the reference image.
Week 2
Modeling essentials
The single most requested skill, taught as muscle memory.
- Extrude (7 min)
- Inset (6 min)
- Loop Cut (7 min)
- Bevel (8 min)
- Normals (8 min)
- Snapping (6 min)
Exercise set - 6 shapes to reproduce from reference only.
Week 3
The modifiers
Work faster and non-destructively.
- Mirror
- Array
- Solidify
- Subdivision
- Boolean
- Bevel
Mission - Model this object without a tutorial. The solution stays locked until you decide to unlock it.
Week 4
PROJECT #1 - The little robot's bedroom
Your first real project, briefed like a client job.
- References, concept art and approximate dimensions
- Clear objectives, no step-by-step procedure
- You decide how to build the bed, the shelf, the props
- Full walkthrough unlocked after you finish
Deliverable - One finished bedroom scene, modeled by you.
Week 5
Materials
Pragmatic shading, not 4 hours in the node editor.
- Principled BSDF (10 min)
- Colors (6 min)
- Roughness / Metallic (8 min)
- Textures (12 min)
- UV fundamentals (15 min)
- Normal maps (8 min)
Mission - Create 5 materials without following the video: wood, metal, plastic, glass, fabric.
Week 6
Lighting and rendering
Enough to be autonomous, without a 20-hour module.
- Lights (10 min)
- HDRI (8 min)
- Three-point lighting (12 min)
- Cycles vs Eevee (10 min)
- Camera (10 min)
- Composition (12 min)
- Render settings (8 min)
Mission - Light your robot bedroom three ways: morning, night, dramatic. Artistic decisions, not just sliders.
Week 7
PROJECT #2 - Reproduce an image
The week where it clicks: I did this on my own.
- You get a concept art, nothing else
- Analyze, model, texture, light, frame, render
- Self-review checklist included
Deliverable - One finished render matching the brief.
Week 8
Character
Understand the character workflow end to end.
- Simple modeling
- Basic sculpting
- Retopology: the concept
- Materials
- Rig
- Posing
Mission - Create a small stylized character: a robot, a creature, a mascot. Not a photoreal human.
Weeks 9-10
Animation
The second most requested skill.
- Keyframes (8 min)
- Timeline (7 min)
- Graph Editor (12 min)
- Interpolation (8 min)
- Principles of animation (15 min)
- Camera animation (10 min)
Missions - Animate a ball, then your character, then produce a 5-second shot.
Week 11
The free project - autonomy test
No tutorial at all. On purpose.
- Choose: one still image or a 5-10 second animation
- You only get a checklist: concept, references, blockout, modeling, materials, lighting, camera, animation, render
Deliverable - Your own project, from your own idea.
Week 12
Finish
The week most courses forget. Ship it.
- Day 1 - Project audit
- Day 2 - Fixes
- Day 3 - Polish
- Day 4 - Final render
- Day 5 - Presentation
Finished project. Publish it, add it to your portfolio.
The method: 1/3 watching, 2/3 practising
Every single skill goes through the same four stages. That is the Apprendre Blender method.
Understand
A short 5-12 minute video. One concept, nothing else.
Reproduce
You build it with me, step by step.
Practice
A small exercise, this time without me.
Create
You reuse the skill in a completely different context.
The path
Exactly what you have to watch, in the right order, week by week. No more "I don't know what to learn next".
The library
Want to go deeper? All my existing courses stay available, 35+ hours of deep dives, whenever you need them.
The Blender Club
Every week, a new mission. For example: "model a futuristic vehicle using only 5 modifiers." Students post their creations.
Then we do a group review together: what I would have done differently, topology traps, how to improve your lighting. Real feedback on real work, not a comment section.
Levels, not badges
- Level 0NewcomerYou just started.
- Level 1ModelerFirst modeling project finished.
- Level 23D ArtistFirst rendered project finished.
- Level 3AnimatorFirst animation finished.
- Level 4Blender CreatorFree project finished.
After the 90 days: pick your specialization
Once you are autonomous, you choose the direction you want to go.
This is not a tutorial library.
If you want to watch someone else work for three months, BLENDER 90 is not for you. From week 1 you build things on your own, with the solution locked until you decide to open it.
Two thirds of your time is spent in Blender, not on the play button.
Waitlist
Enrollment is currently closed
BLENDER 90 is closed to new students. Join the waitlist to be notified first when we reopen.
BLENDER 90
For more
Keep going - recommended Blender courses
Frequently asked questions
Do I need any experience?+
No. BLENDER 90 is built for people from 'I barely opened Blender' to intermediate. Week 1 starts with the interface.
How much time per day?+
Around 45 to 60 minutes, 5 days a week. One third watching, two thirds practising.
Is it 90 videos for 90 days?+
No. It is 12 weeks with clear steps. Around 100-120 short videos, mostly 5-12 minutes, plus exercises and projects.
What if I fall behind?+
The path is guided but self-paced, and access is lifetime. Week 12 exists precisely to help you finish what you started.
What happens after the 90 days?+
You pick a specialization: Animation, Character, ArchViz, Game Art, Product or Hard Surface, from the deep-dive library.
Can I pay in installments?+
Yes, $197 once or 3 x $69.
Refund policy?+
30-day money-back guarantee, no questions asked.
Still have questions? Send me an email.
apprendreblender@gmail.com