The Blender Manual, made simple
The official documentation is huge. Here is the same content grouped into clear topics, with a search box so you land on the right page in seconds.
67 manual sections, grouped into 11 topics.
Getting started
Install Blender, understand the window, and learn how to move around a 3D scene.
Interface
Every panel, editor and control you will meet in the UI.
Modeling
Meshes, curves, modifiers and everything about building shapes.
Sculpting & painting
Digital clay, texture paint, weight paint and vertex paint.
Materials & shading
Shader nodes, textures and UV unwrapping.
Rendering & lighting
Cycles, EEVEE, cameras, lights and output settings.
Animation & rigging
Keyframes, drivers, armatures, constraints and the NLA.
Physics & simulation
Cloth, fluids, smoke, particles, rigid bodies and hair.
Grease Pencil (2D)
Draw and animate in 2D inside a 3D space.
Video & compositing
Post-production: compositor, video sequencer and motion tracking.
Files, import & export
Save, link, append and move data between software.
Prefer learning by doing?
The manual is a reference, not a course. If you want a guided path from first cube to finished render, start with our tutorials, resources and structured courses.