The Blender Manual, made simple

The official documentation is huge. Here is the same content grouped into clear topics, with a search box so you land on the right page in seconds.

67 manual sections, grouped into 11 topics.

Interface

Every panel, editor and control you will meet in the UI.

Sculpting & painting

Digital clay, texture paint, weight paint and vertex paint.

Materials & shading

Shader nodes, textures and UV unwrapping.

Rendering & lighting

Cycles, EEVEE, cameras, lights and output settings.

Animation & rigging

Keyframes, drivers, armatures, constraints and the NLA.

Physics & simulation

Cloth, fluids, smoke, particles, rigid bodies and hair.

Grease Pencil (2D)

Draw and animate in 2D inside a 3D space.

Video & compositing

Post-production: compositor, video sequencer and motion tracking.

Prefer learning by doing?

The manual is a reference, not a course. If you want a guided path from first cube to finished render, start with our tutorials, resources and structured courses.