Our Character course
Game-Ready Character PRO: ZBrush, Blender & Substance.
Create a production-ready 3D character: sculpt in ZBrush, retopo and rig in Blender, texture in Substance Painter. 12 lessons, 8h25 of video.
Pricing
1, 2 or 10 installments available.
- 8h25 of ZBrush, Blender and Substance training
- 12 lessons covering the full game-ready pipeline
- ZBrush brushes and Blender scene files
- Substance Painter project files
- Retopology and UV strategy guides
- Personalized feedback
- Lifetime access + future updates
- 30-day money-back guarantee
The full pipeline, step by step
From blocking to final render. Each clip shows a real step of the game-ready character workflow you will learn.

Blocking

Retopology

UV mapping

Baking maps

Substance texturing

Rigging
Who is this course for?
- Character artists who want a complete game-ready pipeline
- Blender users ready to add ZBrush and Substance to their workflow
- Indie game devs who need their own characters
- Students looking for a professional portfolio piece
- Artists who want to understand topology for animation
- Anyone preparing a 3D character art portfolio
Why a game-ready pipeline?
A beautiful sculpt is not enough for games. You need clean topology, efficient UVs, baked maps and a working rig. This course teaches the entire path from high-resolution sculpt to engine-ready asset.
You will learn the same workflow used by professional character artists: ZBrush for detail, Blender for structure, Substance for materials.
30-day money-back guarantee
If the pipeline is too advanced, ask for a full refund within 30 days.
What you'll be able to do
By the end of the course you will have a complete game-ready character and a repeatable pipeline you can use on any future project.
Who's teaching you?
I'm Timothée Meyrieux Parreño, a French 3D artist and trainer. I have taught character creation pipelines at design schools and produced assets for games, films and comics.
More than 7,340 students have followed my courses with an average rating of 4.8 / 5.
Course curriculum
12 lessons covering the full game-ready character pipeline. Total runtime: about 8h25.
This is what you will build


This course isn't for everyone.
Character creation is a long, technical process. If you can't dedicate time to sculpt, retopo, texture and rig, this course will be frustrating. The result is worth the effort, but only if you do the work.
There is no magic recipe.
My goal is for you to finish with a character you can put in a game engine.
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Game-Ready Character PRO
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Frequently asked questions
Do I need ZBrush and Substance Painter?+
Yes. The course uses ZBrush for sculpting and Substance Painter for texturing. A free trial of both is enough to follow the lessons.
Which version of Blender?+
Blender 4.0 and above. The rigging and export workflows work on recent versions.
Is this for beginners?+
No. You should already know Blender basics and feel comfortable with topology. The course is intermediate to advanced.
Are project files included?+
Yes. You get the ZBrush tools, Blender scene files, Substance Painter files and reference images.
Mac or Windows?+
Both. ZBrush and Substance Painter run on both, and Blender is cross-platform.
How long is access?+
Lifetime, including all future updates.
Refund policy?+
30-day money-back guarantee, no questions asked.
Still have questions? Send me an email.
apprendreblender@gmail.com