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Rendering

8 articles in this category

Blender Eevee Next: What's New and How to Use It

Eevee Next is the rewritten realtime renderer in Blender 4.2+. It closes most of the gap to Cycles while staying fast. Here's what changed and how to use it.

Jun 25, 2026

Blender Procedural Texturing: The Complete Guide

Procedural textures cost zero memory, scale infinitely, and never repeat. Here's how to actually use Noise, Voronoi, and ColorRamp together to build real materials.

Jun 25, 2026

Blender Shader Nodes Explained (with Examples)

Shader nodes look intimidating until you understand the four nodes that do 80% of the work. Here's how Blender's shader editor actually fits together.

Jun 25, 2026

How to Render an Animation in Blender

Output settings, image sequences vs MP4, frame ranges, and how to recover when the render crashes at frame 240 of 300.

Jun 24, 2026

How to Bake Textures in Blender

Diffuse, normal, AO, roughness — bake any map from a high-poly to a low-poly in Blender, with the exact settings and the bugs to avoid.

Jun 24, 2026

Blender Render Settings: Optimal Setup for Cycles & Eevee

Sample counts, denoisers, light bounces, tile sizes — the settings that actually move the needle on render quality and render time.

Jun 24, 2026

Blender Subsurface Scattering Explained

Skin, wax, milk and marble all rely on subsurface scattering. Here's how to set it up in the Principled BSDF without killing your render times.

Jun 24, 2026

10 INCREDIBLE architectural renders in Blender

Did you doubt the rendering quality possible in Blender for architecture and interior design? You're in for a treat. In this article, I'm sharing several…

Dec 8, 2022